Our Composer has created custom music for this package, focusing on matching the mood of the pack. Some tracks could be more heroic and themeatic, while others are more ambient. In all cases, the composition is divided into multiple layers. Each layer can be placed into a Unity Audio Mixer, and customized to fit your game and your sensibilities.
Mixers can be pre-saved, or you can script snapshots to be faded in or out depending on what's going on in your game. Perhaps, for instance, a low-pass filter is applied when the game is paused, or the percussion grows louder when a Boss is being fought. You can adjust each layer individually to craft the perfect sound for your game. A Master track -- consider it the "Composers Cut" is also included if you do not wish to mix the track yourself.
This video showcases each of the included game-ready mixes, in 20 second looping segments. Using the Unity Audio Mixer, you can create dozens of unique mixes to match YOUR game.
Mixes can be exported to .wav file with one click in the editor.
Using the Audio Mixer and the layered .wav files, you can code the music to react to in game variables and events, providing for a massive level of adaptive audio for run time.
Mix Your Own Tracks
This song is presented in individual .wav files for each instrument/sound, and the Demo Scene has a Unity Audio Mixer all set up, so you can start creating your own mixes right away. When you are ready, use the included "Batch Snapshot Exporter" to export all your mixes in to game-ready .wav files with a single click.