Infinity PBR - Procedural Physically Based Rendered Assets for Unity available @ the Unity Asset Store

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Dungeon+ Pack PBR
Texture Customization | Mesh Morphing | Sound Effects | Composed Music

Dungeon+ Pack PBR is a collection of level pieces & props, along with texture generators. Register your purchase to download dozens of unique procedural materails to use as well. Each texture can be customized -- change the Hue, Saturation, Contrast, Lightness & more. This package gives Level Designers the ability to truly create unique levels.

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Texture Customization

Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.

Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.

The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.

Mesh Morphing

Mesh Morphing is the ability to modify the physical mesh of the model in the editor or during gameplay. Our method uses Blend Shapes, a powerful tool usually used for animation. The artists expose specific "Shapes" using a naming convention, which the "SFB_BlendShapes" script recognizes. The result is a group of named sliders, each of which controls one Shape, sometimes in two directions, such as making a character fatter or skinnier.

Adjustments can be saved as Prefabs, or coded during gameplay. This way, players would be able to customize the look of their characters, or spawned enemies can be created with randomized values, resulting in a nearly infinite number of unique looking bad guys.

Sound Effects

A Sound Designer has created custom effects to go along with this package. Sometimes the audio is directly tied to an animation, sometimes the clips are shorter, and intended to be used during specific actions such as foot steps. Still other times are more ambient sounds to be played randomly or at less obvious intervals. Often multiple versions will be provided which can be used randomly to avoid repetition. In all cases, the sound effects are designed to bring the characters to life.

Composed Music

Our Composer has created custom music for this package, focusing on matching the mood of the pack. Some tracks could be more heroic and themeatic, while others are more ambient. In all cases, the composition is divided into multiple layers. Each layer can be placed into a Unity Audio Mixer, and customized to fit your game and your sensibilities.

Mixers can be pre-saved, or you can script snapshots to be faded in or out depending on what's going on in your game. Perhaps, for instance, a low-pass filter is applied when the game is paused, or the percussion grows louder when a Boss is being fought. You can adjust each layer individually to craft the perfect sound for your game. A Master track -- consider it the "Composers Cut" is also included if you do not wish to mix the track yourself.

This video showcases each of the included game-ready mixes, in 20 second looping segments. Using the Unity Audio Mixer, you can create dozens of unique mixes to match YOUR game.

Mixes can be exported to .wav file with one click in the editor.


The main download contains all the game-ready files you'll need. Go to to and register your purchase to download the customizable files, so you can create brand new textures easily in the editor.

YouTube Videos

This is a fairly long video detailing how to create custom textures for your objects. We do the process for the floor (single plane), a floor border (multiple sub-objects), and a "Broken floor" feature.
This is our two demo scenes in one video, switching between the two so you easily see the diference made by using different texture sets.
The Dungeon+ Pack PBR is getting an interim update while we wait for the new "Shader Graph" from Unity to come out. This adds music, sound effects, and a bunch of new objects like Pipes and alcoves. This very quick video shows the basic pack, plus how to customize textures and export brand new textures to use to make the dungeons you design 100% your own.

Unity Asset Store
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Unity Forum

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