Infinity PBR - Procedural Physically Based Rendered Assets for Unity available @ the Unity Asset Store
 

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Demons Pack PBR
Texture Customization | Mesh Morphing | Sound Effects | Concept Art

Demons Pack PBR is an incredibly details character, featuring 3 Body Textures, 3 Heads & hundreds of horn options. Horns include 11 sets of two in 3 styles, and can be mixed and matched or turned off altogether. Demons are "Crouching" creatures, so most of the animations & attacks include crouching motion. The rig is available as a Humanoid as well. Almost all body parts contain emissive values, which can be controlled using the included custom shader.

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Texture Customization

Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.

Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.

The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.


Realistic Animations

While many of our creatures are decidely fantasy, we want them to feel like they belong in the real world. That means our Animations are going to be realistic, with real-world physics and the real weight of the character taken into account. During attacks & magic spells, the entire body will be warming up, moving, and recovering. We animate the details of wardrobe so things that should move, do move. Whenever possible, our characters are set up as "Humanoid" to allow for re-targetting of animations between packages. Root Motion is always included when applicable.

  • Attack 1
  • Attack 2
  • Attack 3
  • Attack 4
  • Cast (Loop)
  • Death
  • Dodge
  • Got Hit
  • Idle
  • Idle Break
  • Taunt
  • Walk
  • Walk Backward

  • Mesh Morphing

    Mesh Morphing is the ability to modify the physical mesh of the model in the editor or during gameplay. Our method uses Blend Shapes, a powerful tool usually used for animation. The artists expose specific "Shapes" using a naming convention, which the "SFB_BlendShapes" script recognizes. The result is a group of named sliders, each of which controls one Shape, sometimes in two directions, such as making a character fatter or skinnier.

    Adjustments can be saved as Prefabs, or coded during gameplay. This way, players would be able to customize the look of their characters, or spawned enemies can be created with randomized values, resulting in a nearly infinite number of unique looking bad guys.


    Sound Effects

    A Sound Designer has created custom effects to go along with this package. Sometimes the audio is directly tied to an animation, sometimes the clips are shorter, and intended to be used during specific actions such as foot steps. Still other times are more ambient sounds to be played randomly or at less obvious intervals. Often multiple versions will be provided which can be used randomly to avoid repetition. In all cases, the sound effects are designed to bring the characters to life.


    Concept Art

    AAA Studios populate their websites with Concept Art. Steam pages are often filled with attractive, hand-drawn artwork with the intent of drawing in and exciting viewers, greenlight voters & potential players. But if you buy characters and environments from the Unity Asset Store or other sources, you generally won't have any Concept Art. Which means that your website won't have the Concept Art that players have grown accostomed to.

    Our Concept Artist has hand-drawn multiple images for you to use for this purpose. These ultra-high resolution images are provided in both .png and layered .psd format, so you can modify them greatly. Often armor and other optional meshes are represented as layers, so they can be turned on or off depending on the look you're going for in your game and, ultimately, your advertising material. While these have all been created after the Model, Texture & Animation is complete, they're designed to appear that they were completed before work on the 3D Model had even begun.


    Custom Shader

    Demons Pack PBR features a custom shader (made with Shader Forge so you can modify it or just check it out) that allows for pulsing the emissive values. There are options for Emissive Power & Pulse Speed.


    YouTube Videos

    This is a video showcasing the Demo Scene. We go through the included Texture Sets (although you can easily customize them and create your own unique looks), as well as the various body, head & horn options and the armor as well. Then, of course, the animations which now include full audio.
    This video showcases the insane power of the Mesh Morphing system.


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