Armor Pack 1 contains 20 unique textures from 5 very different armor models. Each one is modular, with many individual parts that can be turned on or off to create dozens of different looks. Substance Painter source files are included for the ultimate in texture customization.
Substance Painter project files have been included for at least one model. Not all of the models are easily editable in Painter, if they weren't produced using it. However, in many cases Painter makes it easy to complete re-texture a model in ways that aren't possible within in the Unity Editor.
Please note: Source files do not give you the right to share or sell new animations or textures to other users. If you are a highly skilled artist and interested in sharing or selling your work as add-on packages, please email me and in most cases we can make it happen.
Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.
Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.
The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.
Currently this package is ready as a PROP only. The armor is not rigged. There are packages on the Asset Store that claim to allow you to rig armor such as these to your character, though I have not yet tried them out.
Once I release my upcoming Elf and Half-Orc packages, this set of armor will be morphed to fit all 6 bodies in my Humanoid series: Male and Female of the Humans, Elves, and Half-Orcs.
At that point, they will be rigged to work with the animations included in those character packs, and will have some amount of mesh morphing added.
The price will also go up. I do not have a timeline, though I expect this in the first half of 2019. Elves are nearly complete, and Half-Orcs will be animated after that is released.