Infinity PBR - Procedural Physically Based Rendered Assets for Unity available @ the Unity Asset Store
 

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Human Fantasy Pack PBR
Texture Customization | Sound Effects | Composed Music | Concept Art

Human Fantasy Pack PBR is a highly detailed package containing Male & Female base bodies, each with Three Heads & Three Hairstyles, along with a large "Barbarian" wardrobe set, all with fully customizable textures. Tons of animations bring the characters to life, with details down to the movement of the clothing & hair. Particles included (6 magic spells). Works with the Dragon package for "Dragon Rider" Animations! Works with the Weapons & Armor Pack #1 for Bow & Crossbow Animations!

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Texture Customization

Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.

Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.

The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.


Realistic Animations

While many of our creatures are decidely fantasy, we want them to feel like they belong in the real world. That means our Animations are going to be realistic, with real-world physics and the real weight of the character taken into account. During attacks & magic spells, the entire body will be warming up, moving, and recovering. We animate the details of wardrobe so things that should move, do move. Whenever possible, our characters are set up as "Humanoid" to allow for re-targetting of animations between packages. Root Motion is always included when applicable.

  • Barbarian: Attack 1 Left
  • Barbarian: Attack 1 Right
  • Barbarian: Attack 2 Left
  • Barbarian: Attack 2 Right
  • Barbarian: Attack 3 Left
  • Barbarian: Attack 3 Right
  • Barbarian: Cast Loop
  • Barbarian: Death
  • Barbarian: Kick Left
  • Barbarian: Kick Right
  • Barbarian: Put Back Dagger Left
  • Barbarian: Put Back Dagger Right
  • Barbarian: Running Jump 1
  • Barbarian: Running Jump 2
  • Barbarian: Take Out Dagger Left
  • Barbarian: Take Out Dagger Right
  • Barbarian: Taunt
  • Bow: Shoot High Left
  • Bow: Shoot High Right
  • Bow: Shoot Straight Left
  • Bow: Shoot Straight Right
  • Crossbow: Shoot Left
  • Crossbow: Shoot Right
  • Generic: Attack 1 Left
  • Generic: Attack 1 Right
  • Generic: Attack 2 Left
  • Generic: Attack 2 Right
  • Generic: Cast 1 Loop
  • Generic: Cast 2 Loop
  • Generic: Cast 3 Loop
  • Generic: Death
  • Generic: Got Hit
  • Generic: Grab Weapon From Back Left
  • Generic: Grabe Weapon From Back Right
  • Generic: Head Look Left Loop
  • Generic: Head Look Right Loop
  • Generic: Idle
  • Generic: Idle Break
  • Generic: Idle Combat Ready
  • Generic: Put Weapon Back Left
  • Generic: Put Weapon Back Right
  • Generic: Run
  • Generic: Walk
  • Generic: Walk Backward

  • Sound Effects

    A Sound Designer has created custom effects to go along with this package. Sometimes the audio is directly tied to an animation, sometimes the clips are shorter, and intended to be used during specific actions such as foot steps. Still other times are more ambient sounds to be played randomly or at less obvious intervals. Often multiple versions will be provided which can be used randomly to avoid repetition. In all cases, the sound effects are designed to bring the characters to life.


    Composed Music

    Our Composer has created custom music for this package, focusing on matching the mood of the pack. Some tracks could be more heroic and themeatic, while others are more ambient. In all cases, the composition is divided into multiple layers. Each layer can be placed into a Unity Audio Mixer, and customized to fit your game and your sensibilities.

    Mixers can be pre-saved, or you can script snapshots to be faded in or out depending on what's going on in your game. Perhaps, for instance, a low-pass filter is applied when the game is paused, or the percussion grows louder when a Boss is being fought. You can adjust each layer individually to craft the perfect sound for your game. A Master track -- consider it the "Composers Cut" is also included if you do not wish to mix the track yourself.

    This video showcases each of the included game-ready mixes, in 20 second looping segments. Using the Unity Audio Mixer, you can create dozens of unique mixes to match YOUR game.

    Mixes can be exported to .wav file with one click in the editor.


    Concept Art

    AAA Studios populate their websites with Concept Art. Steam pages are often filled with attractive, hand-drawn artwork with the intent of drawing in and exciting viewers, greenlight voters & potential players. But if you buy characters and environments from the Unity Asset Store or other sources, you generally won't have any Concept Art. Which means that your website won't have the Concept Art that players have grown accostomed to.

    Our Concept Artist has hand-drawn multiple images for you to use for this purpose. These ultra-high resolution images are provided in both .png and layered .psd format, so you can modify them greatly. Often armor and other optional meshes are represented as layers, so they can be turned on or off depending on the look you're going for in your game and, ultimately, your advertising material. While these have all been created after the Model, Texture & Animation is complete, they're designed to appear that they were completed before work on the 3D Model had even begun.


    Dragon Rider

    Works with the Dragons Pack PBR to create Dragon Rider! Use the same process you use to "Equip Character" here with the dragon, and you've got a fully animated Dragon and Rider combo!


    YouTube Videos

    Demo of the Demo scene!
    A video showing how to quickly customize the entire set of textures using the "Texture Creation" scene with the "Copy This To That" editor scripts.
    This video shows the "Equip Character" script, which is used to creat a game-ready prefab. (Note: If you make the male body a child of the female body, just like it was a head or clothing option, you can have ONE game object (with ONE bone structure) that can be either male or female!)
    This video shows how you can replace the skin texture with brand new textures (like scales), to create completely different looks other than "human" :D
    Texture Customization speed video. 1 hour, sped up, creating a brand new texture set!


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