Infinity PBR - Procedural Physically Based Rendered Assets for Unity available @ the Unity Asset Store
 

All Packages
Spiders Pack PBR - Texture Set 2

This package extends Spiders Pack PBR and will not work without the original.


Texture Customization
Source Files: Substance Painter | Substance Designer

Texture Set #2 includes three new textures, created in Substance Painter, one for each Spider. (Plus a fourth texture for the Spider Eggs) All textures are customizable as you'd expect in the editor, and multiple game-ready versions are included. The Substance Painter files can be used to fine-tune the texture to a much greater degree, or can be used to help you learn how to use Painter to create brand new textures.

Unity Forum
Add To Cart


Source Files
Substance Painter | Substance Designer

Substance Painter project files have been included for at least one model. Not all of the models are easily editable in Painter, if they weren't produced using it. However, in many cases Painter makes it easy to complete re-texture a model in ways that aren't possible within in the Unity Editor.

The "Procedural Materials", .sbsar files, are produced using Substance Designer. The .sbs files are now included so if you'd like, you can edit or manage them, or simply see how they work on the inside.

Please note: Source files do not give you the right to share or sell new animations or textures to other users. If you are a highly skilled artist and interested in sharing or selling your work as add-on packages, please email me and in most cases we can make it happen.


Texture Customization

Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.

Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.

The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.


Unity Forum
Add To Cart

All Packages