Infinity PBR - Procedural Physically Based Rendered Assets for Unity available @ the Unity Asset Store
 

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Book of the Dead Converted
Texture Customization
Source Files: Substance Painter

This is a conversion of the amazing Book of the Dead asset available at the Unity Asset Store. Unfortunately that asset is HDRP only and doesn't work with the latest versions of Unity (2019+), from what I understand due to HDRP changes. This conversion provides almost all materials in Standard Shader when possible, and the rest in shaders made with Amplify Shader Editor, so you can easily modify them if needed. I've also created alternate textures using Substance Painter for most of the materials. Most of these also have multiple versions ready to go, plus HSL layers making it easier to create new looks. All of the Painter source files are included in the downloads here!

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Source Files
Substance Painter

Substance Painter project files have been included for at least one model. Not all of the models are easily editable in Painter, if they weren't produced using it. However, in many cases Painter makes it easy to complete re-texture a model in ways that aren't possible within in the Unity Editor.

Please note: Source files do not give you the right to share or sell new animations or textures to other users. If you are a highly skilled artist and interested in sharing or selling your work as add-on packages, please email me and in most cases we can make it happen.


Texture Customization

Texture Customization means that almost every aspect of the textures can be modified to create completely unique, new looks that you may not have thought possible. Each texture is broken up into multiple sections, allowing for nuanced, specific changes to the look at feel. Using sliders in the Inspector, you can adjust the Hue, Saturation, Contrast, Lightness, Reflection & more of each section, including adding flat, overlay color and even removing the Normal Map & Ambient Occlusion information.

Advanced options include the ability to completly replace the real-world "material" with a new one. For instance, metal can be changed to wood, or leather.

The included "Texture Customization" demo scene, with the "Copy This To That" and "Mass Exporter" inspector scripts make it easy to customize and -- with a single click -- export your textures into game-ready materials.


YouTube Videos

Demo and overview of what's in the package.


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